WurmAssistant
Project Discontinued

WurmAssistant has been retired.

After careful consideration, DustBowl Games has ended public development of WurmAssistant and its companion tools.

We set out to give the Wurm community a modern, secure, and genuinely capable companion platform — something many of the existing tools, hampered by limited functionality, narrow feature sets, and long-known internal and external security vulnerabilities, have never fully delivered.

We are stepping away because of the Wurm Online team's continued overreach into community-built tools.

The Wurm Online team recently removed our community forum posts — posts that were simply gathering feedback on WurmAssistant+ and a potential companion phone app. They did so without contacting us, and without verifying the most basic facts: the page they objected to was a staging environment with no pricing and no means of collecting payment of any kind.

Meanwhile, tools that take real money for features carry on untouched. A free feedback page that collected nothing was removed without a word, while tools that genuinely take players' money never draw a second look.

We believe the Wurm moderation teams are directly responsible for the volatility that Wurm Online's tooling has suffered for years. That churn — tools repeatedly pushed out, abandoned, and replaced in an endless rotation — has directly erased large portions of Wurm Online's history, as the records each tool held disappeared with it.

Actions like these hurt and fragment the very community they are meant to protect, and we wish the Wurm moderation teams would stop.

Going forward — invite-only & private

We have a fully modernized, fully working local Wurm API, companion tools, and live maps — all built, tested, and ready. We even built secure, opt-in syncing APIs designed to improve the accuracy of other community tools, not just our own — something no other Wurm tool has ever done. Going forward, they will remain invite-only and private.

For a community tool, this is close to the worst possible outcome: it keeps the work from the players who would benefit most. We have accepted that trade-off deliberately — a closed, invite-only project is the only way we can guarantee that Code Club AB cannot influence the security, integrity, or direction of what we have built.


To everyone who tested, shared feedback, and supported this project: thank you. It genuinely mattered.

— DustBowl Games June 2026

The double standard

Every Wurm tool breaks these terms — including the ones left untouched.

"You may not use any third party software that adds functionality or mines data from the servers or client." — Wurm Online Terms of Service

Read that literally, and every community tool ever made for Wurm Online is in violationWurmNode included, along with every map site, every skill tracker, and every helper that has ever read a log file or touched the game's data. The rule is written so broadly that simply building for the game is a breach.

WurmAssistant is no different. We built it on the same raw, community-shared code, data sources, and techniques that every other Wurm tool is built on — the same approach the entire ecosystem has relied on for well over a decade.

So this was never about the rules. If it were, the rule would be enforced evenly. It is not. It is applied selectively — to whoever the moderation team decides to target — while identical tools, and tools that take players' real money, operate in the open.

A system built to be unaccountable

Rules you never agreed to. Changed at will. Applied to the past.

Code Club AB is a European company, and a large share of its players sit inside the EU — and both deserve far better than the terms they are governed by.

"These terms may be revised from time to time and applied retrospectively to all accounts." — Wurm Online Terms of Service

The rules used to remove tools and posts do not even live in the agreement you accept. They sit on a forum, as separate "Game, Forum and Chat rules" that can be rewritten at any moment — and, in Code Club's own words, applied backwards to things you have already done.

Read that plainly: you are bound to rules that did not exist when you acted, that you were never shown, and that you can never finally agree to — because they can change tomorrow and reach into yesterday.

For a European company serving a largely European audience, that should not fly. EU consumer law — the Unfair Contract Terms Directive (93/13/EEC) — treats a clause that lets a company change the deal unilaterally, without a valid reason and without notice, as a textbook example of an unfair term. Terms are also meant to be in plain language and genuinely accessible. In our view, this system meets none of that.

A platform cannot be fair when its terms are designed to be a moving target. "We can change the rules whenever we like, including for what you already did" is not governance — it is a blank cheque.

We are developers, not lawyers, and this is our opinion — not a legal ruling. But these are exactly the kinds of terms that consumer-protection law exists to question.

To the Wurm Online team

We have no interest in a feud. If you want a healthier tooling ecosystem — and a community that trusts you with it — this is where we would start:

And take an honest look in the mirror. The soulless, corporate direction Wurm Online is heading in is something to be ashamed of — and your steadily falling player numbers show it plainly.

What DustBowl Games stands for

We build modern, secure, community-first software — and we don't compromise on the things that matter to the people who use it.

Community first

Tools built for players, with players — not extracted from them.

Secure by default

No known-vulnerable shortcuts, no quietly harvesting your data.

History that lasts

Your game's history should outlive the tool that recorded it — never be erased by it.

No hidden gates

No surprise pricing and no pay-to-unlock features — except where third-party licensing genuinely requires it (app-store fees, code-signing certificates, and the like).

This isn't the last thing we'll build. DustBowl Games keeps shipping modern, secure, community-driven software. Come see what's next.
Visit DustBowl Games →